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NET_ROBO.SCR
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1998-07-24
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28KB
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686 lines
;-----------------------------------------------------------------------------------------------
; NETZWERKROBOS
; (C) 1996-1998 B.Beyreuther / A.Flemming / A.Weissflog
;-----------------------------------------------------------------------------------------------
;
;
; USERROBO
;
new_vehicle 56
model = robo
name = STATION_USR
energy = 5000000 ; WIRD DIESER WERT DANN ▄BERSCHRIEBEN ????
shield = 60
mass = 10000
force = 40000
maxrot = 1.0
airconst = 200.0
height = 200.0
radius = 200.0 ; siehe auch Robo-Extension-Attrs weiter unten
overeof = 150.0
vwr_radius = 200.0
vwr_overeof = 100.0
radar = 3
vp_normal = 115 ; siehe visproto.lst
vp_fire = 115
vp_megadeth = 141 ;
vp_wait = 115
vp_dead = 8 ;
vp_genesis = 312
type_icon = Q
pal_build_slot = 7
pal_build_time = 1000
shk_build_slot = 1
shk_build_time = 3000
; BEAM-FX
pal_beamin_slot = 7 ; INVERSE / TUERKIS
pal_beamin_time = 2300 ; ca. 2 Sekunden (= genau wies Sample )
pal_beamin_mag0 = 0.0
pal_beamin_mag1 = 2.0
shk_beamin_slot = 1
shk_beamin_mag0 = 0
shk_beamin_mag1 = 2
shk_beamin_time = 2300
pal_beamout_slot = 7
pal_beamout_time = 1000 ; ca. 1 Sekunde
pal_beamout_mag0 = 2.0
pal_beamout_mag1 = 0.0
shk_beamout_slot = 1
shk_beamout_mag0 = 0
shk_beamout_mag1 = 2
shk_beamout_time = 1000
; ROBO EXITUS
pal_explode_slot = 4
pal_explode_mag0 = 5
pal_explode_mag1 = 0
pal_explode_time = 1500
shk_explode_slot = 1
shk_explode_mag0 = 2
shk_explode_mag1 = 0
shk_explode_time = 5000
shk_explode_mute = 0.02
dest_fx = death_122_0_0_0 ; SCALERING
dest_fx = death_47_0_-5_0
dest_fx = death_87_-20_0_40
dest_fx = death_44_50_0_20
dest_fx = death_87_0_0_0
dest_fx = death_43_-20_0_-30
dest_fx = death_81_-25_-2_-30
dest_fx = death_88_+30_-2_-50
dest_fx = death_40_5_-5_5
dest_fx = death_41_-10_10_-10
dest_fx = death_42_5_-5_-12
dest_fx = death_45_1_2_3
dest_fx = death_46_7_-7_-23
dest_fx = death_82_-5_2_3
dest_fx = death_84_30_2_-5
dest_fx = death_84_13_-15_30
; Robo Extensions
robo_data_slot = 0
robo_viewer_x = 0.0 ; Die ROBO-Kamera
robo_viewer_y = 140.0
robo_viewer_z = 125.0
robo_viewer_max_up = 0.4
robo_viewer_max_down = 1.2
robo_viewer_max_side = 3.5
; Zuerst die Waffenstationen
; Beachte !
; Als FLAKS des USER-ROBOS die WaffenSlots 90...99 verwenden !
robo_num_guns = 4
robo_act_gun = 0 ; Richtige Flak
robo_gun_pos_x = 0.0
robo_gun_pos_y = -200.0
robo_gun_pos_z = +55.0
robo_gun_dir_x = 0.0 ; guckt nach vorn
robo_gun_dir_y = 0.0
robo_gun_dir_z = 1.0
robo_gun_type = 90
robo_gun_name = FLAK1
robo_act_gun = 1
robo_gun_pos_x = 0.0
robo_gun_pos_y = -180.0
robo_gun_pos_z = -80.0
robo_gun_dir_x = 0.0 ; guckt nach hinten
robo_gun_dir_y = 0.0
robo_gun_dir_z = -1.0
robo_gun_type = 91 ; UNZERST╓RBARES BASIC-MG HINTEN
robo_gun_name = FLAK2
robo_act_gun = 2
robo_gun_pos_x = 0.0
robo_gun_pos_y = -390.0
robo_gun_pos_z = 0
robo_gun_dir_x = 0.0 ; guckt nach vorn
robo_gun_dir_y = 0.0
robo_gun_dir_z = 1.0
robo_gun_type = 92 ; UNZERST╓RBARES MG ganz oben
robo_gun_name = FLAK3
robo_act_gun = 3 ; NEU: DIE-UNTEN-AM-ROBO-SITZENDE-KNARRE
robo_gun_pos_x = 0
robo_gun_pos_y = 150
robo_gun_pos_z = 0
robo_gun_dir_x = 0 ; guckt nach vorn
robo_gun_dir_y = 0
robo_gun_dir_z = 1
robo_gun_type = 93 ; UNZERST╓RBARES BASIC-MG VORN
robo_gun_name = FLAK4
; der Replikator (dⁿrfte bei User-Robo doch eh egal sein)
robo_dock_x = 0
robo_dock_y = 80
robo_dock_z = 0
; ROBO-KOLLISSION
; Jetzt, beim nicht bewegenden ROBO, brauche ich nicht mehr so viel Kugeln.
robo_coll_num = 6
; Ein gro▀e Kugel die den Body einhⁿllt
robo_coll_act = 0
robo_coll_x = 0
robo_coll_y = -50
robo_coll_z = 0
robo_coll_radius = 240
; Einige kleine fⁿr den Mast ⁿbereinander-gestapelt
robo_coll_act = 1
robo_coll_x = 0
robo_coll_y = -90
robo_coll_z = 0
robo_coll_radius = 100
robo_coll_act = 2
robo_coll_x = 0
robo_coll_y = -200
robo_coll_z = 0
robo_coll_radius = 50
robo_coll_act = 3
robo_coll_x = 0
robo_coll_y = -250
robo_coll_z = 0
robo_coll_radius = 50
robo_coll_act = 4
robo_coll_x = 0
robo_coll_y = -300
robo_coll_z = 0
robo_coll_radius = 50
robo_coll_act = 5
robo_coll_x = 0
robo_coll_y = -350
robo_coll_z = 0
robo_coll_radius = 40
end ; -----------------------------------------------------------------------------------------------------------------------OF USER ROBO
;---------------------------------------------------------------------------------------------------------------------------------------------------
;
; GHORKOV
;
new_vehicle 57
model = robo
name = KYTERNESER
robo_does_twist
robo_does_flux
energy = 5000000
shield = 60
mass = 10000.0
force = 40000.0
maxrot = 1.0
airconst = 200.0
height = 340.0
radius = 250.0 ; siehe auch Robo-Extension-Attrs weiter unten
overeof = 150.0
vwr_radius = 200.0
vwr_overeof = 100.0
radar = 3
vp_normal = 126 ; siehe visproto.lst
vp_fire = 36
vp_megadeth = 22 ; dummy.base, nix zu sehen
vp_wait = 115
vp_dead = 2 ; dummy.base, nix zu sehen
vp_genesis = 313
type_icon = X
;------------------------------------------------------------------------ROBO-EXITUS------------------------
; BEAM-FX
pal_beamin_slot = 7 ; INVERSE / TUERKIS
pal_beamin_time = 2300 ; ca. 2 Sekunden (= genau wies Sample )
pal_beamin_mag0 = 0.0
pal_beamin_mag1 = 2.0
shk_beamin_slot = 1
shk_beamin_mag0 = 0
shk_beamin_mag1 = 2
shk_beamin_time = 2300
pal_beamout_slot = 7
pal_beamout_time = 1000 ; ca. 1 Sekunde
pal_beamout_mag0 = 2.0
pal_beamout_mag1 = 0.0
shk_beamout_slot = 1
shk_beamout_mag0 = 0
shk_beamout_mag1 = 2
shk_beamout_time = 1000
pal_explode_slot = 4
pal_explode_mag0 = 5
pal_explode_mag1 = 0
pal_explode_time = 1500
shk_explode_slot = 1
shk_explode_mag0 = 2
shk_explode_mag1 = 0
shk_explode_time = 5000
shk_explode_mute = 0.02
dest_fx = death_47_0_-5_0
dest_fx = death_85_-20_0_40
dest_fx = death_42_50_0_20
dest_fx = death_87_0_0_0
dest_fx = death_43_-20_0_-30
dest_fx = death_81_-25_-2_-30
dest_fx = death_40_+30_-2_-50
dest_fx = death_40_35_-5_0
dest_fx = death_40_5_-5_5
dest_fx = death_40_-10_10_-10
dest_fx = death_40_5_-5_-12
dest_fx = death_41_1_2_3
dest_fx = death_41_7_-7_-23
dest_fx = death_41_-5_2_3
dest_fx = death_41_30_2_-5
; Robo Extensions
; zuerst die Waffenstationen
robo_data_slot = 1
robo_viewer_x = 0.0 ; Die ROBO-Kamera
robo_viewer_y = 220.0
robo_viewer_z = 0.0
robo_viewer_max_up = 0.0
robo_viewer_max_down = 1.4
robo_viewer_max_side = 3.7
robo_num_guns = 4
robo_act_gun = 0 ; Horn vorn rechts
robo_gun_pos_x = 80
robo_gun_pos_y = 0
robo_gun_pos_z = 270
robo_gun_dir_x = 0
robo_gun_dir_y = 0
robo_gun_dir_z = 1
robo_gun_type = 75
robo_gun_name = FLAK1
robo_act_gun = 1 ; Horn vorn linkx
robo_gun_pos_x = -80
robo_gun_pos_y = 0
robo_gun_pos_z = 270
robo_gun_dir_x = 0
robo_gun_dir_y = 0
robo_gun_dir_z = 1
robo_gun_type = 75
robo_gun_name = FLAK2
robo_act_gun = 2 ; Henkel /trocken
robo_gun_pos_x = 0
robo_gun_pos_y = -250.0
robo_gun_pos_z = 120
robo_gun_dir_x = 0.0
robo_gun_dir_y = 0.0
robo_gun_dir_z = 1.0
robo_gun_type = 75
robo_gun_name = FLAK3
robo_act_gun = 3 ; Henkel /trocken
robo_gun_pos_x = 0
robo_gun_pos_y = 20.0
robo_gun_pos_z = -350
robo_gun_dir_x = 0.0
robo_gun_dir_y = 0.0
robo_gun_dir_z = -1.0
robo_gun_type = 75
robo_gun_name = FLAK3
; Der Replikator
robo_dock_x = 0 ; Mal sehn...
robo_dock_y = 0
robo_dock_z = 0
; ...dann die Kollisions-Kugeln (??????????????????????????????????????????)
robo_coll_num = 6
; die einzige Kugel, die ich um den Robo spanne
robo_coll_act = 0
robo_coll_x = 0
robo_coll_y = -50
robo_coll_z = 0
robo_coll_radius = 200
; die nΣchsten Kugeln dienen der Kollisionsverhⁿtung
robo_coll_act = 1
robo_coll_x = -180
robo_coll_y = -50
robo_coll_z = 100
robo_coll_radius = 0
robo_coll_act = 2
robo_coll_x = 180
robo_coll_y = -50
robo_coll_z = 100
robo_coll_radius = 0
robo_coll_act = 3
robo_coll_x = 0
robo_coll_y = 50
robo_coll_z = 180
robo_coll_radius = 0
robo_coll_act = 4
robo_coll_x = 90
robo_coll_y = -25
robo_coll_z = 140
robo_coll_radius = 0
robo_coll_act = 5
robo_coll_x = 90
robo_coll_y = 25
robo_coll_z = 140
robo_coll_radius = 0
end
;---------------------------------------------------------------------------------------------------------------------------------------------------
;
; MYKONIERROBO
; B÷se, B÷se !
;
new_vehicle 58
model = robo
name = MYKONIAC
robo_does_twist
robo_does_flux
energy = 10000
shield = 60
mass = 10000.0
force = 40000.0
maxrot = 2.0
airconst = 200
height = 400
radius = 250 ; siehe auch Robo-Extension-Attrs weiter unten
overeof = 250
radar = 3
vp_normal = 127 ; laut visproto.lst
vp_fire = 127 ; Kein extra FIR-Zustand
vp_megadeth = 129 ; Aufschlag
vp_wait = 127 ; Kein extra WAIT-Zustand
vp_dead = 128 ; EXPLOSION
vp_genesis = 314
type_icon = Y
;------------------------------------------------------------------------ROBO-EXITUS------------------------
; BEAM-FX
pal_beamin_slot = 7 ; INVERSE / TUERKIS
pal_beamin_time = 2300 ; ca. 2 Sekunden (= genau wies Sample )
pal_beamin_mag0 = 0.0
pal_beamin_mag1 = 2.0
shk_beamin_slot = 1
shk_beamin_mag0 = 0
shk_beamin_mag1 = 2
shk_beamin_time = 2300
pal_beamout_slot = 7
pal_beamout_time = 1000 ; ca. 1 Sekunde
pal_beamout_mag0 = 2.0
pal_beamout_mag1 = 0.0
shk_beamout_slot = 1
shk_beamout_mag0 = 0
shk_beamout_mag1 = 2
shk_beamout_time = 1000
pal_explode_slot = 2 ; BLAU
pal_explode_mag0 = 5
pal_explode_mag1 = 0
pal_explode_time = 1500
shk_explode_slot = 1
shk_explode_mag0 = 2
shk_explode_mag1 = 0
shk_explode_time = 5000
shk_explode_mute = 0.02
dest_fx = death_47_20_0_0
dest_fx = death_85_-20_0_40
dest_fx = death_42_50_0_20
dest_fx = death_87_0_0_0
dest_fx = death_43_-20_0_-30
dest_fx = death_81_-25_-2_-30
dest_fx = death_40_5_-50_5
dest_fx = death_41_-10_10_-10
dest_fx = death_40_5_-50_-12
dest_fx = death_40_1_20_3
dest_fx = death_40_7_-30_-23
dest_fx = death_82_-5_20_3
dest_fx = death_117_30_20_-5
; Robo Extensions
; zuerst die Waffenstationen
robo_data_slot = 2
robo_viewer_x = 0.0 ; Die ROBO-Kamera
robo_viewer_y = 350.0
robo_viewer_z = 0.0
robo_viewer_max_up = 0.0
robo_viewer_max_down = 1.4
robo_viewer_max_side = 3.6
robo_num_guns = 4
robo_act_gun = 0
robo_gun_pos_x = 350
robo_gun_pos_y = 0 ; 210
robo_gun_pos_z = 350
robo_gun_dir_x = 1.0
robo_gun_dir_y = 0.0
robo_gun_dir_z = 1.0
robo_gun_type = 80
robo_gun_name = FLAK1
robo_act_gun = 1
robo_gun_pos_x = 350
robo_gun_pos_y = 0 ; 210
robo_gun_pos_z = -350
robo_gun_dir_x = 1.0
robo_gun_dir_y = 0.0
robo_gun_dir_z = -1.0
robo_gun_type = 80
robo_gun_name = FLAK2
robo_act_gun = 2
robo_gun_pos_x = -350
robo_gun_pos_y = 0 ; 210
robo_gun_pos_z = 350
robo_gun_dir_x = -1.0
robo_gun_dir_y = 0.0
robo_gun_dir_z = 1.0
robo_gun_type = 80
robo_gun_name = FLAK3
robo_act_gun = 3
robo_gun_pos_x = -350
robo_gun_pos_y = 0 ; 210
robo_gun_pos_z = -350
robo_gun_dir_x = -1.0
robo_gun_dir_y = 0.0
robo_gun_dir_z = -1.0
robo_gun_type = 80
robo_gun_name = FLAK4
; der Replikator, liegt auch im Inneren der Station, deshalb mu▀ ich Genesis bei denen auch nicht modeln
robo_dock_x = 0
robo_dock_y = 0
robo_dock_z = 0
; KOLLISSION
robo_coll_num = 1
robo_coll_act = 0
robo_coll_x = 0
robo_coll_y = 0
robo_coll_z = 0
robo_coll_radius = 350
; ZusΣtzlich bei Gelegenheit nochmal an jeder Ecke eine Zusatzkugel anbringen !
end
; --------------------------------------------------------------------------------------------------------------------OF MYKONIER ROBO
;---------------------------------------------------------------------------------------------------------------------------------------------------
;
; TAERKASTENROBO
;
new_vehicle 60
model = robo
name = TAERCAST
energy = 5000000
shield = 60
mass = 10000
force = 40000
maxrot = 1
airconst = 200
height = 350
radius = 150 ; siehe auch Robo-Extension-Attrs weiter unten
overeof = 150
vwr_radius = 200
vwr_overeof = 100
radar = 3
vp_normal = 36 ; siehe visproto.lst
vp_fire = 36
vp_megadeth = 38 ; im Moment noch nix zu sehen
vp_wait = 37
vp_dead = 39 ; im Moment noch nix zu sehen
vp_genesis = 315
type_icon = 1
;------------------------------------------------------------------------ROBO-EXITUS------------------------
; BEAM-FX
pal_beamin_slot = 7 ; INVERSE / TUERKIS
pal_beamin_time = 2300 ; ca. 2 Sekunden (= genau wies Sample )
pal_beamin_mag0 = 0.0
pal_beamin_mag1 = 2.0
shk_beamin_slot = 1
shk_beamin_mag0 = 0
shk_beamin_mag1 = 2
shk_beamin_time = 2300
pal_beamout_slot = 7
pal_beamout_time = 1000 ; ca. 1 Sekunde
pal_beamout_mag0 = 2.0
pal_beamout_mag1 = 0.0
shk_beamout_slot = 1
shk_beamout_mag0 = 0
shk_beamout_mag1 = 2
shk_beamout_time = 1000
pal_explode_slot = 4 ; invdark
pal_explode_mag0 = 5
pal_explode_mag1 = 0
pal_explode_time = 1500
shk_explode_slot = 1
shk_explode_mag0 = 2
shk_explode_mag1 = 0
shk_explode_time = 5000
shk_explode_mute = 0.02
dest_fx = death_47_20_0_0
dest_fx = death_82_-20_0_40
dest_fx = death_82_50_0_20
dest_fx = death_83_0_0_0
dest_fx = death_83_-20_0_-30
dest_fx = death_84_-25_-2_-30
dest_fx = death_44_35_-5_0
dest_fx = death_41_5_-50_5
dest_fx = death_41_-10_10_-10
dest_fx = death_82_5_-5_-12
dest_fx = death_40_1_2_3
dest_fx = death_84_7_-3_-23
dest_fx = death_82_-5_2_3
dest_fx = death_41_30_2_-5
; Robo Extensions
; zuerst die Waffenstationen
robo_data_slot = 3
robo_num_guns = 4
robo_viewer_x = 0.0 ; Die ROBO-Kamera
robo_viewer_y = 145.0
robo_viewer_z = 0.0
robo_viewer_max_up = 0.0
robo_viewer_max_down = 1.4
robo_viewer_max_side = 3.6
robo_act_gun = 0 ; linkx unten
robo_gun_pos_x = -200
robo_gun_pos_y = -75
robo_gun_pos_z = -200
robo_gun_dir_x = -1
robo_gun_dir_y = 0
robo_gun_dir_z = -1
robo_gun_type = 78
robo_act_gun = 1 ; rechts oben
robo_gun_pos_x = 200
robo_gun_pos_y = -75
robo_gun_pos_z = 200
robo_gun_dir_x = 1
robo_gun_dir_y = 0
robo_gun_dir_z = 1
robo_gun_type = 78
robo_act_gun = 2 ; linkx oben
robo_gun_pos_x = -200
robo_gun_pos_y = -75
robo_gun_pos_z = 200
robo_gun_dir_x = -1
robo_gun_dir_y = 0
robo_gun_dir_z = 1
robo_gun_type = 78
robo_act_gun = 3 ; rechtz unten
robo_gun_pos_x = 200
robo_gun_pos_y = -75
robo_gun_pos_z = -200
robo_gun_dir_x = 1
robo_gun_dir_y = 0
robo_gun_dir_z = -1
robo_gun_type = 78
; der Replikator
robo_dock_x = 0
robo_dock_y = 80
robo_dock_z = 0
; ...dann die Kollisions-Kugeln
robo_coll_num = 1
; die einzige Kugel, die ich um den Robo spanne
robo_coll_act = 0
robo_coll_x = 0
robo_coll_y = 0
robo_coll_z = 0
robo_coll_radius = 300
end
include data:scripts/netrflak.scr ; die USER ROBO Flak stark stellen
;--------------------------------------------------------------------------------------------------------------------------
; ENDE ROBOS
;-------------------------------------------------------------------------------------------------------------------------